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Sprinkle const
around where appropriate (#1909)
* Sprinkle `const` around where appropriate - This will make it easier to use `NDS` objects in `const` contexts (e.g. `const` parameters or methods) * Remove the `const` qualifier on `DSi_DSP::DSPRead16` - MMIO reads can be non-pure, so this may not be `const` in the future
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@ -651,7 +651,7 @@ const Compiler::CompileFunc T_Comp[ARMInstrInfo::tk_Count] = {
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};
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#undef F
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bool Compiler::CanCompile(bool thumb, u16 kind)
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bool Compiler::CanCompile(bool thumb, u16 kind) const
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{
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return (thumb ? T_Comp[kind] : A_Comp[kind]) != NULL;
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}
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@ -667,7 +667,7 @@ void Compiler::Reset()
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LoadStorePatches.clear();
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}
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bool Compiler::IsJITFault(u8* addr)
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bool Compiler::IsJITFault(const u8* addr)
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{
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return (u64)addr >= (u64)ResetStart && (u64)addr < (u64)ResetStart + CodeMemSize;
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}
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@ -92,7 +92,7 @@ public:
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void LoadReg(int reg, Gen::X64Reg nativeReg);
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void SaveReg(int reg, Gen::X64Reg nativeReg);
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bool CanCompile(bool thumb, u16 kind);
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bool CanCompile(bool thumb, u16 kind) const;
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typedef void (Compiler::*CompileFunc)();
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@ -234,7 +234,7 @@ public:
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SetCodePtr(FarCode);
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}
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bool IsJITFault(u8* addr);
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bool IsJITFault(const u8* addr);
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u8* RewriteMemAccess(u8* pc);
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