Sprinkle const around where appropriate (#1909)

* Sprinkle `const` around where appropriate

- This will make it easier to use `NDS` objects in `const` contexts (e.g. `const` parameters or methods)

* Remove the `const` qualifier on `DSi_DSP::DSPRead16`

- MMIO reads can be non-pure, so this may not be `const` in the future
This commit is contained in:
Jesse Talavera
2023-12-12 05:07:22 -05:00
committed by GitHub
parent 2cba2e783a
commit 9bfc9c08ff
57 changed files with 253 additions and 243 deletions

View File

@ -648,7 +648,7 @@ void Unit::CheckWindows(u32 line)
else if (line == Win1Coords[2]) Win1Active |= 0x1;
}
void Unit::CalculateWindowMask(u32 line, u8* windowMask, u8* objWindow)
void Unit::CalculateWindowMask(u32 line, u8* windowMask, const u8* objWindow)
{
for (u32 i = 0; i < 256; i++)
windowMask[i] = WinCnt[2]; // window outside
@ -694,7 +694,7 @@ void Unit::CalculateWindowMask(u32 line, u8* windowMask, u8* objWindow)
}
}
void Unit::GetBGVRAM(u8*& data, u32& mask)
void Unit::GetBGVRAM(u8*& data, u32& mask) const
{
if (Num == 0)
{
@ -708,7 +708,7 @@ void Unit::GetBGVRAM(u8*& data, u32& mask)
}
}
void Unit::GetOBJVRAM(u8*& data, u32& mask)
void Unit::GetOBJVRAM(u8*& data, u32& mask) const
{
if (Num == 0)
{