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Sprinkle const
around where appropriate (#1909)
* Sprinkle `const` around where appropriate - This will make it easier to use `NDS` objects in `const` contexts (e.g. `const` parameters or methods) * Remove the `const` qualifier on `DSi_DSP::DSPRead16` - MMIO reads can be non-pure, so this may not be `const` in the future
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@ -30,7 +30,7 @@ SoftRenderer::SoftRenderer(melonDS::GPU& gpu)
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// mosaic table is initialized at compile-time
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}
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u32 SoftRenderer::ColorComposite(int i, u32 val1, u32 val2)
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u32 SoftRenderer::ColorComposite(int i, u32 val1, u32 val2) const
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{
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u32 coloreffect = 0;
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u32 eva, evb;
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