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synced 2025-07-23 06:10:03 -06:00
Sprinkle const
around where appropriate (#1909)
* Sprinkle `const` around where appropriate - This will make it easier to use `NDS` objects in `const` contexts (e.g. `const` parameters or methods) * Remove the `const` qualifier on `DSi_DSP::DSPRead16` - MMIO reads can be non-pure, so this may not be `const` in the future
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@ -1493,7 +1493,7 @@ void GPU3D::CalculateLighting() noexcept
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}
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void GPU3D::BoxTest(u32* params) noexcept
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void GPU3D::BoxTest(const u32* params) noexcept
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{
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Vertex cube[8];
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Vertex face[10];
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@ -1626,7 +1626,7 @@ void GPU3D::VecTest(u32 param) noexcept
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void GPU3D::CmdFIFOWrite(CmdFIFOEntry& entry) noexcept
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void GPU3D::CmdFIFOWrite(const CmdFIFOEntry& entry) noexcept
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{
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if (CmdFIFO.IsEmpty() && !CmdPIPE.IsFull())
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{
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