Sprinkle const around where appropriate (#1909)

* Sprinkle `const` around where appropriate

- This will make it easier to use `NDS` objects in `const` contexts (e.g. `const` parameters or methods)

* Remove the `const` qualifier on `DSi_DSP::DSPRead16`

- MMIO reads can be non-pure, so this may not be `const` in the future
This commit is contained in:
Jesse Talavera
2023-12-12 05:07:22 -05:00
committed by GitHub
parent 2cba2e783a
commit 9bfc9c08ff
57 changed files with 253 additions and 243 deletions

View File

@ -1493,7 +1493,7 @@ void GPU3D::CalculateLighting() noexcept
}
void GPU3D::BoxTest(u32* params) noexcept
void GPU3D::BoxTest(const u32* params) noexcept
{
Vertex cube[8];
Vertex face[10];
@ -1626,7 +1626,7 @@ void GPU3D::VecTest(u32 param) noexcept
void GPU3D::CmdFIFOWrite(CmdFIFOEntry& entry) noexcept
void GPU3D::CmdFIFOWrite(const CmdFIFOEntry& entry) noexcept
{
if (CmdFIFO.IsEmpty() && !CmdPIPE.IsFull())
{