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Sprinkle const
around where appropriate (#1909)
* Sprinkle `const` around where appropriate - This will make it easier to use `NDS` objects in `const` contexts (e.g. `const` parameters or methods) * Remove the `const` qualifier on `DSi_DSP::DSPRead16` - MMIO reads can be non-pure, so this may not be `const` in the future
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@ -42,7 +42,7 @@ struct NonStupidBitField
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NonStupidBitField<Size>& BitField;
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u32 Idx;
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operator bool()
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operator bool() const
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{
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return BitField.Data[Idx >> 6] & (1ULL << (Idx & 0x3F));
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}
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@ -62,13 +62,13 @@ struct NonStupidBitField
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u32 BitIdx;
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u64 RemainingBits;
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u32 operator*() { return DataIdx * 64 + BitIdx; }
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u32 operator*() const { return DataIdx * 64 + BitIdx; }
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bool operator==(const Iterator& other)
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bool operator==(const Iterator& other) const
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{
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return other.DataIdx == DataIdx;
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}
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bool operator!=(const Iterator& other)
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bool operator!=(const Iterator& other) const
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{
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return other.DataIdx != DataIdx;
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}
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