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Work count X is unrelated to the local size here
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@ -962,7 +962,7 @@ void ComputeRenderer::RenderFrame(GPU& gpu)
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// bin polygons
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glUseProgram(ShaderBinCombined);
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glDispatchCompute(((gpu.GPU3D.RenderNumPolygons + CoarseTileArea - 1) / CoarseTileArea), ScreenWidth/CoarseTileW, ScreenHeight/CoarseTileH);
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glDispatchCompute(((gpu.GPU3D.RenderNumPolygons + 31) / 32), ScreenWidth/CoarseTileW, ScreenHeight/CoarseTileH);
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glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
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// calculate list offsets
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