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fix possible crash
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@ -384,7 +384,7 @@ void GLScreen_DrawScreen()
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OpenGL_UseShaderProgram(GL_ScreenShaderAccel);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glClearColor(0, 1, 0, 1);
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glClearColor(0, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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int frontbuf = GPU::FrontBuffer;
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