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approximate rdlines_count; implement underflow flag
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@ -1041,6 +1041,10 @@ void GPU::StartScanline(u32 line) noexcept
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if (GPU3D.IsRendererAccelerated())
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GPU3D.Blit(*this);
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}
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else if (VCount == 183)
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{
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GPU3D.DispCnt |= GPU3D.RDLinesUnderflow << 12;
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}
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}
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NDS.ScheduleEvent(Event_LCD, true, HBLANK_CYCLES, LCD_StartHBlank, line);
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