separate GPU2D registers and renderer

This commit is contained in:
RSDuck
2021-02-27 22:25:27 +01:00
parent f8692f85a4
commit a046eb5038
7 changed files with 421 additions and 387 deletions

View File

@ -20,32 +20,32 @@
#include "GPU2D.h"
class GPU2D_Soft : public GPU2D
namespace GPU2D
{
class SoftRenderer : public Renderer2D
{
public:
GPU2D_Soft(u32 num);
~GPU2D_Soft() override {}
void DrawScanline(u32 line) override;
void DrawSprites(u32 line) override;
void VBlankEnd() override;
protected:
void MosaicXSizeChanged() override;
SoftRenderer();
~SoftRenderer() override {}
void DrawScanline(u32 line, Unit* unit) override;
void DrawSprites(u32 line, Unit* unit) override;
void VBlankEnd(Unit* unitA, Unit* unitB) override;
private:
alignas(8) u32 BGOBJLine[256*3];
u32* _3DLine;
alignas(8) u32 OBJLine[256];
alignas(8) u8 OBJIndex[256];
alignas(8) u8 WindowMask[256];
u32 NumSprites;
alignas(8) u32 OBJLine[2][256];
alignas(8) u8 OBJIndex[2][256];
alignas(8) u8 OBJWindow[2][256];
u32 NumSprites[2];
u8 MosaicTable[16][256];
u8* CurBGXMosaicTable;
u8* CurOBJXMosaicTable;
u8 MosaicTable[16][256];
u32 ColorBlend4(u32 val1, u32 val2, u32 eva, u32 evb);
u32 ColorBlend5(u32 val1, u32 val2);
@ -76,4 +76,6 @@ private:
template<bool window> void DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s32 ypos);
void DoCapture(u32 line, u32 width);
};
};
}