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https://github.com/melonDS-emu/melonDS.git
synced 2025-07-22 05:40:15 -06:00
separate GPU2D registers and renderer
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@ -20,32 +20,32 @@
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#include "GPU2D.h"
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class GPU2D_Soft : public GPU2D
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namespace GPU2D
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{
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class SoftRenderer : public Renderer2D
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{
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public:
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GPU2D_Soft(u32 num);
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~GPU2D_Soft() override {}
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void DrawScanline(u32 line) override;
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void DrawSprites(u32 line) override;
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void VBlankEnd() override;
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protected:
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void MosaicXSizeChanged() override;
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SoftRenderer();
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~SoftRenderer() override {}
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void DrawScanline(u32 line, Unit* unit) override;
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void DrawSprites(u32 line, Unit* unit) override;
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void VBlankEnd(Unit* unitA, Unit* unitB) override;
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private:
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alignas(8) u32 BGOBJLine[256*3];
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u32* _3DLine;
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alignas(8) u32 OBJLine[256];
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alignas(8) u8 OBJIndex[256];
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alignas(8) u8 WindowMask[256];
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u32 NumSprites;
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alignas(8) u32 OBJLine[2][256];
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alignas(8) u8 OBJIndex[2][256];
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alignas(8) u8 OBJWindow[2][256];
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u32 NumSprites[2];
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u8 MosaicTable[16][256];
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u8* CurBGXMosaicTable;
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u8* CurOBJXMosaicTable;
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u8 MosaicTable[16][256];
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u32 ColorBlend4(u32 val1, u32 val2, u32 eva, u32 evb);
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u32 ColorBlend5(u32 val1, u32 val2);
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@ -76,4 +76,6 @@ private:
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template<bool window> void DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s32 ypos);
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void DoCapture(u32 line, u32 width);
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};
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};
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}
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