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attempt at shadows. they're still a bit weird tho.
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@ -54,6 +54,10 @@ typedef struct
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bool FacingView;
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bool Translucent;
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bool IsShadowMask;
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bool IsShadow;
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bool ClearStencil;
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u32 VTop, VBottom; // vertex indices
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s32 YTop, YBottom; // Y coords
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s32 XTop, XBottom; // associated X coords
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