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finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be fast, but hey, it's here)
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@ -135,6 +135,7 @@ private:
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static void DrawPixel_1x(u32* dst, u16 color, u32 flag);
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static void DrawPixel_2x(u32* dst, u16 color, u32 flag);
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static void DrawPixel_4x(u32* dst, u16 color, u32 flag);
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void (*DrawPixel)(u32* dst, u16 color, u32 flag);
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void DrawBG_3D();
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