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synced 2025-07-21 05:09:46 -06:00
call glFlush only once
that seems to atleast get rid of the flicker the weird issue that clears don't work is still there
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@ -1145,8 +1145,6 @@ void RenderSceneChunk(int y, int h)
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}
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}
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glFlush();
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if (RenderDispCnt & 0x00A0) // fog/edge enabled
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{
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glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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@ -1204,8 +1202,6 @@ void RenderSceneChunk(int y, int h)
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glDrawArrays(GL_TRIANGLES, 0, 2*3);
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}
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glFlush();
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}
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}
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