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call glFlush only once
that seems to atleast get rid of the flicker the weird issue that clears don't work is still there
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@ -226,8 +226,6 @@ void RenderFrame()
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glBindBuffer(GL_ARRAY_BUFFER, CompVertexBufferID);
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glBindVertexArray(CompVertexArrayID);
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glDrawArrays(GL_TRIANGLES, 0, 4*3);
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glFlush();
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}
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void BindOutputTexture()
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