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https://github.com/melonDS-emu/melonDS.git
synced 2025-07-21 05:09:46 -06:00
somewhat better edge marking
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@ -447,6 +447,7 @@ void UpdateDisplaySettings()
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glBindTexture(GL_TEXTURE_2D, FramebufferTex[4]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, ScreenW, ScreenH, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
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//glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH32F_STENCIL8, ScreenW, ScreenH, 0, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, NULL);
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glBindTexture(GL_TEXTURE_2D, FramebufferTex[5]);
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//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, ScreenW, ScreenH, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, ScreenW, ScreenH, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
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@ -476,7 +477,8 @@ void UpdateDisplaySettings()
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glBindBuffer(GL_PIXEL_PACK_BUFFER, PixelbufferID);
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glBufferData(GL_PIXEL_PACK_BUFFER, 256*192*4, NULL, GL_DYNAMIC_READ);
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glLineWidth(scale);
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//glLineWidth(scale);
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glLineWidth(1.5);
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}
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