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improved timings for the first 50 scanlines
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@ -455,8 +455,7 @@ private:
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melonDS::GPU& GPU;
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RendererPolygon PolygonList[2048];
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bool DoTimings(s32 cycles, bool odd);
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u32 DoTimingsPixels(u32 pixels, bool odd);
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void EndScanline(bool odd);
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u32 DoTimingsPixels(s32 pixels, bool odd);
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void TextureLookup(u32 texparam, u32 texpal, s16 s, s16 t, u16* color, u8* alpha);
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u32 RenderPixel(Polygon* polygon, u8 vr, u8 vg, u8 vb, s16 s, s16 t);
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void PlotTranslucentPixel(u32 pixeladdr, u32 color, u32 z, u32 polyattr, u32 shadow);
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