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Make sprite mosaic (more) accurate (#1687)
* Make horizontal sprite mosaic (more) accurate * Vertical sprite mosaic should not extend the sprite's bounding area * Vertical sprite mosaic should not extend the sprite's bounding area (2) * OBJIndex is no longer needed
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@ -39,7 +39,6 @@ private:
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alignas(8) u8 WindowMask[256];
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alignas(8) u32 OBJLine[2][256];
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alignas(8) u8 OBJIndex[2][256];
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alignas(8) u8 OBJWindow[2][256];
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u32 NumSprites[2];
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