add compute shader renderer properly to the GUI

also add option to toggle using high resolution vertex coordinates
This commit is contained in:
RSDuck
2023-05-14 22:16:11 +02:00
parent 045829b0bd
commit a631a33239
10 changed files with 120 additions and 86 deletions

View File

@ -209,6 +209,7 @@ private:
int TilesPerLine, TileLines;
int ScaleFactor = -1;
int MaxWorkTiles;
bool HiresCoordinates;
void DeleteShaders();