fix crapoed shadows

This commit is contained in:
StapleButter
2017-05-26 04:00:15 +02:00
parent 911888f1e0
commit a63ab24447
3 changed files with 6 additions and 7 deletions

View File

@ -751,11 +751,6 @@ void SubmitPolygon()
poly->Translucent = ((texfmt == 1 || texfmt == 6) && !(CurPolygonAttr & 0x10)) || (polyalpha > 0 && polyalpha < 31);
poly->IsShadowMask = ((CurPolygonAttr & 0x3F000030) == 0x00000030);
if ((NumPolygons == 1) || (!CurPolygonRAM[NumPolygons-2].IsShadowMask))
poly->ClearStencil = poly->IsShadowMask;
else
poly->ClearStencil = false;
poly->IsShadow = ((CurPolygonAttr & 0x30) == 0x30) && !poly->IsShadowMask;
if (LastStripPolygon && clipstart > 0)