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Allow for a more modular renderer backends (#990)
* Draft GPU3D renderer modularization * Update sources C++ standard to C++17 The top-level `CMakeLists.txt` is already using the C++17 standard. * Move GLCompositor into class type Some other misc fixes to push towards better modularity * Make renderer-implementation types move-only These types are going to be holding onto handles of GPU-side resources and shouldn't ever be copied around. * Fix OSX: Remove 'register' storage class specifier `register` has been removed in C++17... But this keyword hasn't done anything in years anyways. OSX builds consider this "warning" an error and it stops the whole build. * Add RestartFrame to Renderer3D interface * Move Accelerated property to Renderer3D interface There are points in the code base where we do: `renderer != 0` to know if we are feeding an openGL renderer. Rather than that we can instead just have this be a property of the renderer itself. With this pattern a renderer can just say how it wants its data to come in rather than have everyone know that they're talking to an OpenGL renderer. * Remove Accelerated flag from GPU * Move 2D_Soft interface in separate header Also make the current 2D engine an "owned" unique_ptr. * Update alignment attribute to standard alignas Uses standardized `alignas` rather than compiler-specific attributes. https://en.cppreference.com/w/cpp/language/alignas * Fix Clang: alignas specifier Alignment must be specified before the array to align the entire array. https://en.cppreference.com/w/cpp/language/alignas * Converted Renderer3D Accelerated to variable This flag is checked a lot during scanline rasterization. So rather than having an expensive vtable-lookup call during mainline rendering code, it is now a public constant bool type that is written to only once during Renderer3D initialization.
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@ -1013,7 +1013,7 @@ void ScreenPanelGL::paintGL()
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if (GPU::Renderer != 0)
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{
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// hardware-accelerated render
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GPU::GLCompositor::BindOutputTexture(frontbuf);
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GPU::CurGLCompositor->BindOutputTexture(frontbuf);
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}
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else
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#endif
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@ -2536,9 +2536,15 @@ int main(int argc, char** argv)
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Config::Load();
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#define SANITIZE(var, min, max) { if (var < min) var = min; else if (var > max) var = max; }
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#define SANITIZE(var, min, max) { var = std::clamp(var, min, max); }
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SANITIZE(Config::ConsoleType, 0, 1);
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SANITIZE(Config::_3DRenderer, 0, 1);
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SANITIZE(Config::_3DRenderer,
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0,
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0 // Minimum, Software renderer
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#ifdef OGLRENDERER_ENABLED
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+ 1 // OpenGL Renderer
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#endif
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);
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SANITIZE(Config::ScreenVSyncInterval, 1, 20);
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SANITIZE(Config::GL_ScaleFactor, 1, 16);
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SANITIZE(Config::AudioVolume, 0, 256);
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