Move resources to res/ directory (#1204)
* Move resources to res/ directory and update CMake scripts accordingly Co-authored-by: Rayyan Ansari <68647953+RayyanAnsari@users.noreply.github.com>


BIN
res/icon/melon_128x128.png
Executable file
After Width: | Height: | Size: 58 KiB |
BIN
res/icon/melon_16x16.png
Executable file
After Width: | Height: | Size: 730 B |
BIN
res/icon/melon_256x256.png
Executable file
After Width: | Height: | Size: 146 KiB |
BIN
res/icon/melon_32x32.png
Executable file
After Width: | Height: | Size: 1.6 KiB |
BIN
res/icon/melon_48x48.png
Executable file
After Width: | Height: | Size: 3.3 KiB |
BIN
res/icon/melon_64x64.png
Executable file
After Width: | Height: | Size: 32 KiB |
BIN
res/melon.icns
Normal file
BIN
res/melon.ico
Normal file
After Width: | Height: | Size: 121 KiB |
38
res/melon.plist.in
Normal file
@ -0,0 +1,38 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleExecutable</key>
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<string>melonDS</string>
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<key>CFBundleIconFile</key>
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<string>melon.icns</string>
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<key>CFBundleIdentifier</key>
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<string>net.kuribo64.melonDS</string>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleVersion</key>
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<string>${MELONDS_VERSION}</string>
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<key>CFBundleShortVersionString</key>
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<string>${MELONDS_VERSION}</string>
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<key>NSHumanReadableCopyright</key>
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<string>Licensed under GPLv3</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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<key>NSMicrophoneUsageDescription</key>
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<string>We need microphone access so you can use the emulated DS microphone</string>
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<key>CFBundleDocumentTypes</key>
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<array>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>nds</string>
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<string>srl</string>
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</array>
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<key>CFBundleTypeRole</key>
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<string>Viewer</string>
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</dict>
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</array>
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</dict>
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</plist>
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6
res/melon.qrc
Normal file
@ -0,0 +1,6 @@
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<!DOCTYPE RCC>
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<RCC version="1.0">
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<qresource>
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<file alias="melon-icon">icon/melon_256x256.png</file>
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</qresource>
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</RCC>
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34
res/melon.rc.in
Normal file
@ -0,0 +1,34 @@
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#define VOS_NT_WINDOWS32 0x00040004L
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#define VFT_APP 0x00000001L
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//this will set your .exe icon
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100 ICON MOVEABLE PURE LOADONCALL DISCARDABLE "res/melon.ico"
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//include version information in .exe, modify these values to match your needs
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1 VERSIONINFO
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FILEVERSION ${MELONDS_VERSION_MAJOR},${MELONDS_VERSION_MINOR},${MELONDS_VERSION_PATCH},0
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PRODUCTVERSION ${MELONDS_VERSION_MAJOR},${MELONDS_VERSION_MINOR},${MELONDS_VERSION_PATCH},0
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FILETYPE VFT_APP
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{
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BLOCK "StringFileInfo"
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{
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BLOCK "040904E4"
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{
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VALUE "CompanyName", "Melon Factory of Kuribo64"
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VALUE "FileVersion", "${MELONDS_VERSION}"
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VALUE "FileDescription", "DS emulator, sorta. also 1st quality melon."
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VALUE "InternalName", "SDnolem"
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VALUE "LegalCopyright", "2016-2021 Arisotura & co."
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VALUE "LegalTrademarks", ""
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VALUE "OriginalFilename", "zafkflzdasd.exe"
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VALUE "ProductName", "melonDS"
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VALUE "ProductVersion", "${MELONDS_VERSION}"
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}
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}
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BLOCK "VarFileInfo"
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{
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VALUE "Translation", 0x0409, 1252 //language codes
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}
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}
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1 24 "res/xp.manifest"
|
11
res/net.kuribo64.melonDS.desktop
Normal file
@ -0,0 +1,11 @@
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[Desktop Entry]
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Name=melonDS
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GenericName=Nintendo DS Emulator
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Comment=A fast and accurate Nintendo DS emulator.
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Exec=melonDS %f
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Type=Application
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Categories=Game;Emulator;
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Terminal=false
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Icon=net.kuribo64.melonDS
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MimeType=application/x-nintendo-ds-rom;
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Keywords=emulator;Nintendo;DS;NDS;Nintendo DS;
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23
res/xp.manifest
Normal file
@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly
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xmlns="urn:schemas-microsoft-com:asm.v1"
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manifestVersion="1.0">
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<assemblyIdentity
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name="Exe.Apps.Project"
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processorArchitecture="amd64"
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version="1.0.0.0"
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type="win32"/>
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<description>Project</description>
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<dependency>
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<dependentAssembly>
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<assemblyIdentity
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type="win32"
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name="Microsoft.Windows.Common-Controls"
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version="6.0.0.0"
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processorArchitecture="amd64"
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publicKeyToken="6595b64144ccf1df"
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language="*"
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/>
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</dependentAssembly>
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</dependency>
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</assembly>
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