add audio output. HARK HARK HARK

This commit is contained in:
Arisotura
2020-05-02 20:25:39 +02:00
parent 690f39ca33
commit aa4344e249
5 changed files with 184 additions and 6 deletions

View File

@ -48,6 +48,8 @@
#include "Savestate.h"
// TODO: uniform variable spelling
char* EmuDirectory;
bool RunningSomething;
@ -55,6 +57,48 @@ bool RunningSomething;
MainWindow* mainWindow;
EmuThread* emuThread;
SDL_AudioDeviceID audioDevice;
int audioFreq;
SDL_cond* audioSync;
SDL_mutex* audioSyncLock;
void audioCallback(void* data, Uint8* stream, int len)
{
len /= (sizeof(s16) * 2);
// resample incoming audio to match the output sample rate
int len_in = Frontend::AudioOut_GetNumSamples(len);
s16 buf_in[1024*2];
int num_in;
SDL_LockMutex(audioSyncLock);
num_in = SPU::ReadOutput(buf_in, len_in);
SDL_CondSignal(audioSync);
SDL_UnlockMutex(audioSyncLock);
if (num_in < 1)
{
memset(stream, 0, len*sizeof(s16)*2);
return;
}
int margin = 6;
if (num_in < len_in-margin)
{
int last = num_in-1;
if (last < 0) last = 0;
for (int i = num_in; i < len_in-margin; i++)
((u32*)buf_in)[i] = ((u32*)buf_in)[last];
num_in = len_in-margin;
}
Frontend::AudioOut_Resample(buf_in, num_in, (s16*)stream, len);
}
EmuThread::EmuThread(QObject* parent) : QThread(parent)
{
@ -213,18 +257,18 @@ void EmuThread::run()
mainWindow->update();
bool fastforward = false;
/*bool fastforward = HotkeyDown(HK_FastForward);
//bool fastforward = HotkeyDown(HK_FastForward);
if (Config::AudioSync && !fastforward)
if (Config::AudioSync && (!fastforward) && audioDevice)
{
SDL_LockMutex(AudioSyncLock);
SDL_LockMutex(audioSyncLock);
while (SPU::GetOutputSize() > 1024)
{
int ret = SDL_CondWaitTimeout(AudioSync, AudioSyncLock, 500);
int ret = SDL_CondWaitTimeout(audioSync, audioSyncLock, 500);
if (ret == SDL_MUTEX_TIMEDOUT) break;
}
SDL_UnlockMutex(AudioSyncLock);
}*/
SDL_UnlockMutex(audioSyncLock);
}
float framerate = (1000.0f * nlines) / (60.0f * 263.0f);
@ -338,6 +382,7 @@ void EmuThread::emuRun()
// checkme
emit windowEmuStart();
if (audioDevice) SDL_PauseAudioDevice(audioDevice, 0);
}
void EmuThread::emuPause(bool refresh)
@ -348,6 +393,7 @@ void EmuThread::emuPause(bool refresh)
while (EmuStatus != status);
//emit windowEmuPause();
if (audioDevice) SDL_PauseAudioDevice(audioDevice, 1);
}
void EmuThread::emuUnpause()
@ -355,11 +401,14 @@ void EmuThread::emuUnpause()
EmuRunning = PrevEmuStatus;
//emit windowEmuUnpause();
if (audioDevice) SDL_PauseAudioDevice(audioDevice, 0);
}
void EmuThread::emuStop()
{
EmuRunning = 0;
if (audioDevice) SDL_PauseAudioDevice(audioDevice, 1);
}
bool EmuThread::emuIsRunning()
@ -908,6 +957,32 @@ int main(int argc, char** argv)
}
#endif
audioSync = SDL_CreateCond();
audioSyncLock = SDL_CreateMutex();
audioFreq = 48000; // TODO: make configurable?
SDL_AudioSpec whatIwant, whatIget;
memset(&whatIwant, 0, sizeof(SDL_AudioSpec));
whatIwant.freq = audioFreq;
whatIwant.format = AUDIO_S16LSB;
whatIwant.channels = 2;
whatIwant.samples = 1024;
whatIwant.callback = audioCallback;
audioDevice = SDL_OpenAudioDevice(NULL, 0, &whatIwant, &whatIget, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
if (!audioDevice)
{
printf("Audio init failed: %s\n", SDL_GetError());
}
else
{
audioFreq = whatIget.freq;
printf("Audio output frequency: %d Hz\n", audioFreq);
SDL_PauseAudioDevice(audioDevice, 1);
}
Frontend::Init_ROM();
Frontend::Init_Audio(audioFreq);
mainWindow = new MainWindow();
mainWindow->show();
@ -955,6 +1030,15 @@ int main(int argc, char** argv)
emuThread->emuStop();
emuThread->wait();
//if (Joystick) SDL_JoystickClose(Joystick);
if (audioDevice) SDL_CloseAudioDevice(audioDevice);
//if (MicDevice) SDL_CloseAudioDevice(MicDevice);
SDL_DestroyCond(audioSync);
SDL_DestroyMutex(audioSyncLock);
//if (MicWavBuffer) delete[] MicWavBuffer;
Config::Save();
SDL_Quit();