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Use libepoxy to load in OpenGL functions (#960)
* Use libepoxy to load in OpenGL functions Prevents having to load them in manually * Install libepoxy in the CI * Do not link OpenGL libraries, libepoxy opens them itself * Add libepoxy to build instructions
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.github/workflows/build-macos.yml
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2
.github/workflows/build-macos.yml
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@ -23,7 +23,7 @@ jobs:
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run: |
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rm -rf /usr/local/bin/2to3 # Temporary workaround suggested here - https://github.com/actions/virtual-environments/issues/2322#issuecomment-749211076
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brew update
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brew install sdl2 qt@5 libslirp libarchive
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brew install sdl2 qt@5 libslirp libarchive libepoxy
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- name: Create build environment
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run: mkdir ${{runner.workspace}}/build
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- name: Configure
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