improve 3D renderer precision. not perfect, but not bad at all.

This commit is contained in:
StapleButter
2017-02-17 04:07:00 +01:00
parent 676e5b32cc
commit abd2cb444b
4 changed files with 133 additions and 103 deletions

View File

@ -1,5 +1,5 @@
# depslib dependency file v1.0
1487173011 source:c:\documents\sources\melonds\main.cpp
1487292827 source:c:\documents\sources\melonds\main.cpp
<stdio.h>
<windows.h>
"NDS.h"
@ -10,7 +10,7 @@
1481161027 c:\documents\sources\melonds\types.h
1487177244 source:c:\documents\sources\melonds\nds.cpp
1487299879 source:c:\documents\sources\melonds\nds.cpp
<stdio.h>
<string.h>
"NDS.h"
@ -146,16 +146,16 @@
"NDS.h"
"NDSCart.h"
1487016725 c:\documents\sources\melonds\gpu3d.h
1487287868 c:\documents\sources\melonds\gpu3d.h
1487036430 source:c:\documents\sources\melonds\gpu3d.cpp
1487299939 source:c:\documents\sources\melonds\gpu3d.cpp
<stdio.h>
<string.h>
"NDS.h"
"GPU.h"
"FIFO.h"
1487177182 source:c:\documents\sources\melonds\gpu3d_soft.cpp
1487300098 source:c:\documents\sources\melonds\gpu3d_soft.cpp
<stdio.h>
<string.h>
"NDS.h"