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update copyright years
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@ -1,5 +1,5 @@
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/*
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Copyright 2016-2022 melonDS team
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Copyright 2016-2023 melonDS team
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This file is part of melonDS.
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@ -146,7 +146,7 @@ public:
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// This "Accelerated" flag currently communicates if the framebuffer should
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// be allocated differently and other little misc handlers. Ideally there
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// are more detailed "traits" that we can ask of the Renderer3D type
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// are more detailed "traits" that we can ask of the Renderer3D type
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const bool Accelerated;
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virtual void SetRenderSettings(GPU::RenderSettings& settings) = 0;
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