more base work for LAN

This commit is contained in:
Arisotura
2023-09-03 09:59:02 +02:00
parent ba6747c050
commit affeb6a0e1
7 changed files with 483 additions and 4 deletions

View File

@ -20,15 +20,154 @@
#include <stdlib.h>
#include <string.h>
//
#include <enet/enet.h>
#include <QStandardItemModel>
#include "LAN.h"
#include "Config.h"
//#include "main.h"
//
#include "main.h"
#include "ui_LANStartHostDialog.h"
#include "ui_LANStartClientDialog.h"
#include "ui_LANDialog.h"
//extern EmuThread* emuThread;
extern EmuThread* emuThread;
LANDialog* lanDlg;
LANStartHostDialog::LANStartHostDialog(QWidget* parent) : QDialog(parent), ui(new Ui::LANStartHostDialog)
{
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
//ui->txtPort->setText("8064");
}
LANStartHostDialog::~LANStartHostDialog()
{
delete ui;
}
void LANStartHostDialog::done(int r)
{
if (r == QDialog::Accepted)
{
std::string player = ui->txtPlayerName->text().toStdString();
//int port = ui->txtPort->text().toInt();
// TODO validate input!!
lanDlg = LANDialog::openDlg(parentWidget());
//Netplay::StartHost(player.c_str(), port);
}
QDialog::done(r);
}
LANStartClientDialog::LANStartClientDialog(QWidget* parent) : QDialog(parent), ui(new Ui::LANStartClientDialog)
{
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
//ui->txtPort->setText("8064");
}
LANStartClientDialog::~LANStartClientDialog()
{
delete ui;
}
void LANStartClientDialog::done(int r)
{
if (r == QDialog::Accepted)
{
std::string player = ui->txtPlayerName->text().toStdString();
std::string host = ui->txtIPAddress->text().toStdString();
//int port = ui->txtPort->text().toInt();
// TODO validate input!!
lanDlg = LANDialog::openDlg(parentWidget());
//Netplay::StartClient(player.c_str(), host.c_str(), port);
}
QDialog::done(r);
}
LANDialog::LANDialog(QWidget* parent) : QDialog(parent), ui(new Ui::LANDialog)
{
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
QStandardItemModel* model = new QStandardItemModel();
ui->tvPlayerList->setModel(model);
connect(this, &LANDialog::sgUpdatePlayerList, this, &LANDialog::doUpdatePlayerList);
}
LANDialog::~LANDialog()
{
delete ui;
}
void LANDialog::done(int r)
{
// ???
QDialog::done(r);
}
void LANDialog::updatePlayerList(LAN::Player* players, int num)
{
emit sgUpdatePlayerList(players, num);
}
void LANDialog::doUpdatePlayerList(LAN::Player* players, int num)
{
QStandardItemModel* model = (QStandardItemModel*)ui->tvPlayerList->model();
model->clear();
model->setRowCount(num);
// TODO: remove IP column in final product
const QStringList header = {"#", "Player", "Status", "Ping", "IP"};
model->setHorizontalHeaderLabels(header);
for (int i = 0; i < num; i++)
{
LAN::Player* player = &players[i];
QString id = QString("%0").arg(player->ID+1);
model->setItem(i, 0, new QStandardItem(id));
QString name = player->Name;
model->setItem(i, 1, new QStandardItem(name));
QString status;
switch (player->Status)
{
case 1: status = ""; break;
case 2: status = "Host"; break;
default: status = "ded"; break;
}
model->setItem(i, 2, new QStandardItem(status));
// TODO: ping
model->setItem(i, 3, new QStandardItem("x"));
char ip[32];
u32 addr = player->Address;
sprintf(ip, "%d.%d.%d.%d", addr&0xFF, (addr>>8)&0xFF, (addr>>16)&0xFF, addr>>24);
model->setItem(i, 4, new QStandardItem(ip));
}
}
namespace LAN