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https://github.com/melonDS-emu/melonDS.git
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also, update copyright name
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@ -1,5 +1,5 @@
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/*
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Copyright 2016-2019 StapleButter
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Copyright 2016-2019 Arisotura
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This file is part of melonDS.
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@ -1,5 +1,5 @@
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/*
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Copyright 2016-2019 StapleButter
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Copyright 2016-2019 Arisotura
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This file is part of melonDS.
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@ -1,5 +1,5 @@
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/*
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Copyright 2016-2019 StapleButter
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Copyright 2016-2019 Arisotura
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This file is part of melonDS.
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@ -1,5 +1,5 @@
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/*
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Copyright 2016-2019 StapleButter
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Copyright 2016-2019 Arisotura
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This file is part of melonDS.
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@ -1,5 +1,5 @@
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/*
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Copyright 2016-2019 StapleButter
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Copyright 2016-2019 Arisotura
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This file is part of melonDS.
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@ -169,7 +169,7 @@ void FinishJoyMapping(void* param)
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{
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InputDlgData* dlg = (InputDlgData*)param;
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int id = dlg->pollid & 0xFF;
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char keyname[16];
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JoyMappingName(dlg->joymap[id], keyname);
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uiButtonSetText(dlg->pollbtn, keyname);
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@ -1,5 +1,5 @@
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/*
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Copyright 2016-2019 StapleButter
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Copyright 2016-2019 Arisotura
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This file is part of melonDS.
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@ -1,5 +1,5 @@
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/*
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Copyright 2016-2019 StapleButter
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Copyright 2016-2019 Arisotura
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This file is part of melonDS.
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@ -267,7 +267,7 @@ static int areaKeyEvent(uiArea *a, int up, WPARAM wParam, LPARAM lParam)
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ke.Up = up;
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ke.Repeat = (lParam & 0x40000000) ? 1:0;
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// StapleButter note: I don't actually need all this key decoding
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// Arisotura note: I don't actually need all this key decoding
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// raw scancodes are all I need for this
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#if 0
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// the numeric keypad keys when Num Lock is off are considered left-hand keys as the separate navigation buttons were added later
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@ -1,5 +1,5 @@
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/*
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Copyright 2016-2019 StapleButter
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Copyright 2016-2019 Arisotura
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This file is part of melonDS.
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