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nothing works yet
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@ -44,12 +44,12 @@ public:
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void RenderFrame();
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void BindOutputTexture(int buf);
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private:
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GLCompositor(std::array<GLuint, 3> CompShader) noexcept;
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GLCompositor(GLuint CompShader) noexcept;
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int Scale;
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int ScreenH, ScreenW;
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std::array<GLuint, 3> CompShader;
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GLuint CompShader;
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GLuint CompScaleLoc;
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GLuint Comp3DXPosLoc;
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