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actually hook up input to the core
also unbotch CMakeLists.txt
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@ -27,10 +27,17 @@ namespace Input
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extern int JoystickID;
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extern SDL_Joystick* Joystick;
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extern u32 InputMask;
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void Init();
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// set joystickID before calling openJoystick()
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void OpenJoystick();
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void CloseJoystick();
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void KeyPress(QKeyEvent* event);
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void KeyRelease(QKeyEvent* event);
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void Process();
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bool IsRightModKey(QKeyEvent* event);
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