lay base for a window with no menubar

This commit is contained in:
Arisotura
2024-10-27 02:07:33 +02:00
parent 881a740cab
commit b2ae4c7dc5
4 changed files with 478 additions and 437 deletions

View File

@ -76,11 +76,15 @@ void EmuThread::attachWindow(MainWindow* window)
connect(this, SIGNAL(windowEmuStop()), window, SLOT(onEmuStop()));
connect(this, SIGNAL(windowEmuPause(bool)), window, SLOT(onEmuPause(bool)));
connect(this, SIGNAL(windowEmuReset()), window, SLOT(onEmuReset()));
connect(this, SIGNAL(windowLimitFPSChange()), window->actLimitFramerate, SLOT(trigger()));
connect(this, SIGNAL(autoScreenSizingChange(int)), window->panel, SLOT(onAutoScreenSizingChanged(int)));
connect(this, SIGNAL(windowFullscreenToggle()), window, SLOT(onFullscreenToggled()));
connect(this, SIGNAL(swapScreensToggle()), window->actScreenSwap, SLOT(trigger()));
connect(this, SIGNAL(screenEmphasisToggle()), window, SLOT(onScreenEmphasisToggled()));
if (window->winHasMenu())
{
connect(this, SIGNAL(windowLimitFPSChange()), window->actLimitFramerate, SLOT(trigger()));
connect(this, SIGNAL(swapScreensToggle()), window->actScreenSwap, SLOT(trigger()));
}
}
void EmuThread::detachWindow(MainWindow* window)
@ -91,11 +95,15 @@ void EmuThread::detachWindow(MainWindow* window)
disconnect(this, SIGNAL(windowEmuStop()), window, SLOT(onEmuStop()));
disconnect(this, SIGNAL(windowEmuPause(bool)), window, SLOT(onEmuPause(bool)));
disconnect(this, SIGNAL(windowEmuReset()), window, SLOT(onEmuReset()));
disconnect(this, SIGNAL(windowLimitFPSChange()), window->actLimitFramerate, SLOT(trigger()));
disconnect(this, SIGNAL(autoScreenSizingChange(int)), window->panel, SLOT(onAutoScreenSizingChanged(int)));
disconnect(this, SIGNAL(windowFullscreenToggle()), window, SLOT(onFullscreenToggled()));
disconnect(this, SIGNAL(swapScreensToggle()), window->actScreenSwap, SLOT(trigger()));
disconnect(this, SIGNAL(screenEmphasisToggle()), window, SLOT(onScreenEmphasisToggled()));
if (window->winHasMenu())
{
disconnect(this, SIGNAL(windowLimitFPSChange()), window->actLimitFramerate, SLOT(trigger()));
disconnect(this, SIGNAL(swapScreensToggle()), window->actScreenSwap, SLOT(trigger()));
}
}
void EmuThread::run()