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* add some GL base to libui (only for Windows for now)
* make the Codeblocks project a bit less braindead (don't repeat libraries for each build target)
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@ -601,11 +601,11 @@ _UI_EXTERN void uiDrawText(uiDrawContext *c, double x, double y, uiDrawTextLayou
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// OpenGL support
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// TODO for later: allow using OpenGL inside a uiWindow or uiArea
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typedef struct uiGLContext uiGLContext;
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_UI_EXTERN uiGLContext *uiGLNewContext(uiControl* c);
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_UI_EXTERN void uiGLFreeContext(uiGLContext* ctx);
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_UI_EXTERN void uiGLMakeContextCurrent(uiGLContext* ctx);
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_UI_EXTERN void *uiGLGetProcAddress(const char* proc);
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