mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2024-11-14 05:17:40 -07:00
Merge 341f403061
into 7c1d2a64f4
This commit is contained in:
commit
b4f56d4e01
@ -598,6 +598,20 @@ void SoftRenderer::PlotTranslucentPixel(const GPU3D& gpu3d, u32 pixeladdr, u32 c
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AttrBuffer[pixeladdr] = attr;
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}
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void SoftRenderer::CheckForLine(RendererPolygon* rp) const
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{
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Polygon* polygon = rp->PolyData;
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// check for line polygons
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if (polygon->Vertices[rp->CurVL]->FinalPosition[0] == polygon->Vertices[rp->CurVR]->FinalPosition[0]
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&& polygon->Vertices[rp->CurVL]->FinalPosition[1] == polygon->Vertices[rp->CurVR]->FinalPosition[1]
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&& polygon->Vertices[rp->NextVL]->FinalPosition[0] == polygon->Vertices[rp->NextVR]->FinalPosition[0]
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&& polygon->Vertices[rp->NextVL]->FinalPosition[1] == polygon->Vertices[rp->NextVR]->FinalPosition[1])
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rp->Line = true;
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else
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rp->Line = false;
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}
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void SoftRenderer::SetupPolygonLeftEdge(SoftRenderer::RendererPolygon* rp, s32 y) const
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{
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Polygon* polygon = rp->PolyData;
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@ -702,6 +716,7 @@ void SoftRenderer::SetupPolygon(SoftRenderer::RendererPolygon* rp, Polygon* poly
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{
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SetupPolygonLeftEdge(rp, ytop);
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SetupPolygonRightEdge(rp, ytop);
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CheckForLine(rp);
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}
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}
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@ -730,15 +745,23 @@ void SoftRenderer::RenderShadowMaskScanline(const GPU3D& gpu3d, RendererPolygon*
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if (polygon->YTop != polygon->YBottom)
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{
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if (y >= polygon->Vertices[rp->NextVL]->FinalPosition[1] && rp->CurVL != polygon->VBottom)
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bool updateLeftSlope = (y >= polygon->Vertices[rp->NextVL]->FinalPosition[1] && rp->CurVL != polygon->VBottom);
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bool updateRightSlope = (y >= polygon->Vertices[rp->NextVR]->FinalPosition[1] && rp->CurVR != polygon->VBottom);
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if (updateLeftSlope)
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{
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SetupPolygonLeftEdge(rp, y);
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}
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if (y >= polygon->Vertices[rp->NextVR]->FinalPosition[1] && rp->CurVR != polygon->VBottom)
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if (updateRightSlope)
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{
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SetupPolygonRightEdge(rp, y);
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}
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if (updateLeftSlope || updateRightSlope)
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{
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CheckForLine(rp);
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}
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}
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Vertex *vlcur, *vlnext, *vrcur, *vrnext;
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@ -819,7 +842,7 @@ void SoftRenderer::RenderShadowMaskScanline(const GPU3D& gpu3d, RendererPolygon*
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{
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l_filledge = ((rp->SlopeL.Negative || !rp->SlopeL.XMajor)
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|| (y == polygon->YBottom-1) && rp->SlopeL.XMajor && (vlnext->FinalPosition[0] != vrnext->FinalPosition[0]))
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|| (rp->SlopeL.Increment == rp->SlopeR.Increment) && (xstart+l_edgelen == xend+1);
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|| rp->Line;
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r_filledge = (!rp->SlopeR.Negative && rp->SlopeR.XMajor) || (rp->SlopeR.Increment==0)
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|| (y == polygon->YBottom-1) && rp->SlopeR.XMajor && (vlnext->FinalPosition[0] != vrnext->FinalPosition[0]);
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}
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@ -955,15 +978,23 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
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if (polygon->YTop != polygon->YBottom)
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{
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if (y >= polygon->Vertices[rp->NextVL]->FinalPosition[1] && rp->CurVL != polygon->VBottom)
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bool updateLeftSlope = (y >= polygon->Vertices[rp->NextVL]->FinalPosition[1] && rp->CurVL != polygon->VBottom);
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bool updateRightSlope = (y >= polygon->Vertices[rp->NextVR]->FinalPosition[1] && rp->CurVR != polygon->VBottom);
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if (updateLeftSlope)
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{
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SetupPolygonLeftEdge(rp, y);
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}
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if (y >= polygon->Vertices[rp->NextVR]->FinalPosition[1] && rp->CurVR != polygon->VBottom)
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if (updateRightSlope)
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{
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SetupPolygonRightEdge(rp, y);
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}
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if (updateLeftSlope || updateRightSlope)
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{
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CheckForLine(rp);
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}
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}
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Vertex *vlcur, *vlnext, *vrcur, *vrnext;
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@ -1016,7 +1047,7 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
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// * the bottom-most pixel of negative x-major slopes are filled if they are next to a flat bottom edge
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// edges are always filled if antialiasing/edgemarking are enabled,
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// if the pixels are translucent and alpha blending is enabled, or if the polygon is wireframe
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// checkme: do swapped line polygons exist?
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// checkme: do swapped line polygons exist? if they do then they likely should also be filled
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if ((gpu.GPU3D.RenderDispCnt & ((1<<4)|(1<<5))) || ((polyalpha < 31) && (gpu.GPU3D.RenderDispCnt & (1<<3))) || wireframe)
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{
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l_filledge = true;
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@ -1061,7 +1092,7 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
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{
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l_filledge = ((rp->SlopeL.Negative || !rp->SlopeL.XMajor)
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|| (y == polygon->YBottom-1) && rp->SlopeL.XMajor && (vlnext->FinalPosition[0] != vrnext->FinalPosition[0]))
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|| (rp->SlopeL.Increment == rp->SlopeR.Increment) && (xstart+l_edgelen == xend+1);
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|| rp->Line;
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r_filledge = (!rp->SlopeR.Negative && rp->SlopeR.XMajor) || (rp->SlopeR.Increment==0)
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|| (y == polygon->YBottom-1) && rp->SlopeR.XMajor && (vlnext->FinalPosition[0] != vrnext->FinalPosition[0]);
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}
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@ -441,6 +441,7 @@ private:
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s32 XL, XR;
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u32 CurVL, CurVR;
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u32 NextVL, NextVR;
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bool Line;
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};
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@ -448,6 +449,7 @@ private:
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void TextureLookup(const GPU& gpu, u32 texparam, u32 texpal, s16 s, s16 t, u16* color, u8* alpha) const;
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u32 RenderPixel(const GPU& gpu, const Polygon* polygon, u8 vr, u8 vg, u8 vb, s16 s, s16 t) const;
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void PlotTranslucentPixel(const GPU3D& gpu3d, u32 pixeladdr, u32 color, u32 z, u32 polyattr, u32 shadow);
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void CheckForLine(RendererPolygon* rp) const;
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void SetupPolygonLeftEdge(RendererPolygon* rp, s32 y) const;
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void SetupPolygonRightEdge(RendererPolygon* rp, s32 y) const;
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void SetupPolygon(RendererPolygon* rp, Polygon* polygon) const;
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