* fix a few bugs related to 2D GPU registers (so there are atleast some of the graphics tests that pass)

* less shitty texture mapping (and perspective-correct interpolation in general). extra bonus is that it also takes less divisions.
This commit is contained in:
StapleButter
2017-03-04 14:47:20 +01:00
parent ff4c1c9cf6
commit b6e12e0c18
4 changed files with 34 additions and 13 deletions

View File

@ -10,7 +10,7 @@
1481161027 c:\documents\sources\melonds\types.h
1488589906 source:c:\documents\sources\melonds\nds.cpp
1488594513 source:c:\documents\sources\melonds\nds.cpp
<stdio.h>
<string.h>
"NDS.h"
@ -87,7 +87,7 @@
"NDS.h"
"SPI.h"
1488590400 source:c:\documents\sources\melonds\gpu2d.cpp
1488594249 source:c:\documents\sources\melonds\gpu2d.cpp
<stdio.h>
<string.h>
"NDS.h"
@ -109,7 +109,7 @@
1486511075 c:\documents\sources\melonds\fifo.h
"types.h"
1488589063 source:c:\documents\sources\melonds\dma.cpp
1488591116 source:c:\documents\sources\melonds\dma.cpp
<stdio.h>
"NDS.h"
"DMA.h"
@ -148,14 +148,14 @@
1488497796 c:\documents\sources\melonds\gpu3d.h
1488497825 source:c:\documents\sources\melonds\gpu3d.cpp
1488594938 source:c:\documents\sources\melonds\gpu3d.cpp
<stdio.h>
<string.h>
"NDS.h"
"GPU.h"
"FIFO.h"
1488415378 source:c:\documents\sources\melonds\gpu3d_soft.cpp
1488634954 source:c:\documents\sources\melonds\gpu3d_soft.cpp
<stdio.h>
<string.h>
"NDS.h"