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https://github.com/melonDS-emu/melonDS.git
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* fix a few bugs related to 2D GPU registers (so there are atleast some of the graphics tests that pass)
* less shitty texture mapping (and perspective-correct interpolation in general). extra bonus is that it also takes less divisions.
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@ -10,7 +10,7 @@
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1481161027 c:\documents\sources\melonds\types.h
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1488589906 source:c:\documents\sources\melonds\nds.cpp
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1488594513 source:c:\documents\sources\melonds\nds.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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@ -87,7 +87,7 @@
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"NDS.h"
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"SPI.h"
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1488590400 source:c:\documents\sources\melonds\gpu2d.cpp
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1488594249 source:c:\documents\sources\melonds\gpu2d.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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@ -109,7 +109,7 @@
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1486511075 c:\documents\sources\melonds\fifo.h
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"types.h"
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1488589063 source:c:\documents\sources\melonds\dma.cpp
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1488591116 source:c:\documents\sources\melonds\dma.cpp
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<stdio.h>
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"NDS.h"
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"DMA.h"
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@ -148,14 +148,14 @@
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1488497796 c:\documents\sources\melonds\gpu3d.h
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1488497825 source:c:\documents\sources\melonds\gpu3d.cpp
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1488594938 source:c:\documents\sources\melonds\gpu3d.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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"GPU.h"
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"FIFO.h"
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1488415378 source:c:\documents\sources\melonds\gpu3d_soft.cpp
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1488634954 source:c:\documents\sources\melonds\gpu3d_soft.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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