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https://github.com/melonDS-emu/melonDS.git
synced 2025-07-01 03:19:49 -06:00
fix possible crashes upon exit
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@ -96,6 +96,8 @@ int EmuThreadFunc(void* burp)
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u32 nlines = NDS::RunFrame();
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//SDL_UnlockMutex(ScreenMutex);
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if (EmuRunning == 0) break;
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uiAreaQueueRedrawAll(MainDrawArea);
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// framerate limiter based off SDL2_gfx
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@ -266,6 +268,9 @@ void OnOpenFile(uiMenuItem* item, uiWindow* window, void* blarg)
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if (!file) return;
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NDS::LoadROM(file, Config::DirectBoot);
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uiFreeText(file);
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// TODO: change libui to store strings in stack-allocated buffers?
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// so we don't have to free it after use
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EmuRunning = 1;
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}
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