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* optional path for chunked rendering (might be faster, but not always)
* fix bugs
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@ -650,7 +650,8 @@ void GPU2D::DrawScanline(u32 line)
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u32 dispmode = DispCnt >> 16;
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dispmode &= (Num ? 0x1 : 0x3);
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_3dgfx = GPU3D::GetLine(_3dline);
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if (Num == 0)
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_3dgfx = GPU3D::GetLine(_3dline);
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// always render regular graphics
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DrawScanline_Mode1(line, mode1gfx, _3dgfx);
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