* optional path for chunked rendering (might be faster, but not always)

* fix bugs
This commit is contained in:
Arisotura
2019-05-10 16:30:20 +02:00
parent 13b0d13e23
commit b74587a482
3 changed files with 60 additions and 38 deletions

View File

@ -643,7 +643,7 @@ void OnAreaDraw(uiAreaHandler* handler, uiArea* area, uiAreaDrawParams* params)
uiRect top = {0, 0, 256*ScreenScale, 192*ScreenScale};
uiRect bot = {0, 192*ScreenScale, 256*ScreenScale, 192*ScreenScale};
uiDrawBitmapUpdate(ScreenBitmap, ScreenBuffer);
if (ScreenBuffer) uiDrawBitmapUpdate(ScreenBitmap, ScreenBuffer);
uiDrawSave(params->Context);
uiDrawTransform(params->Context, &TopScreenTrans);