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(finally) fix sound
* reset capture position when starting capture * reorder channel/capture handling * implement FIFO for channel and capture
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@ -662,7 +662,7 @@ void OnAreaResize(uiAreaHandler* handler, uiArea* area, int width, int height)
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void Run()
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{printf("go sonic go\n");
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{
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EmuRunning = 1;
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RunningSomething = true;
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