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this is the same thing, but, for the sake of consistency
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@ -150,7 +150,7 @@ void Reset()
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VRAMMap_ARM7[0] = 0;
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VRAMMap_ARM7[1] = 0;
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printf("RESET: ACCEL=%d FRAMEBUFFER=%p\n", Accelerated, Framebuffer[0][0]);
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int fbsize;
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if (Accelerated) fbsize = (256*3 + 1) * 192;
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else fbsize = 256 * 192;
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