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synced 2025-07-23 06:10:03 -06:00
this is the same thing, but, for the sake of consistency
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@ -150,7 +150,7 @@ void Reset()
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VRAMMap_ARM7[0] = 0;
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VRAMMap_ARM7[0] = 0;
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VRAMMap_ARM7[1] = 0;
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VRAMMap_ARM7[1] = 0;
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printf("RESET: ACCEL=%d FRAMEBUFFER=%p\n", Accelerated, Framebuffer[0][0]);
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int fbsize;
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int fbsize;
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if (Accelerated) fbsize = (256*3 + 1) * 192;
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if (Accelerated) fbsize = (256*3 + 1) * 192;
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else fbsize = 256 * 192;
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else fbsize = 256 * 192;
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@ -882,7 +882,7 @@ void GPU2D::VBlankEnd()
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OBJMosaicY = 0;
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OBJMosaicY = 0;
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OBJMosaicYMax = OBJMosaicSize[1];
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OBJMosaicYMax = OBJMosaicSize[1];
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if (GPU3D::Renderer != 0)
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if (Accelerated)
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{
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{
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if ((Num == 0) && (CaptureCnt & (1<<31)) && (((CaptureCnt >> 29) & 0x3) != 1))
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if ((Num == 0) && (CaptureCnt & (1<<31)) && (((CaptureCnt >> 29) & 0x3) != 1))
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{
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{
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