avoid leaking threads in NDSCart_SRAMManager

also atomics
This commit is contained in:
RSDuck
2021-03-11 16:54:27 +01:00
parent ae7761c33e
commit bc63531e00
3 changed files with 150 additions and 140 deletions

View File

@ -33,7 +33,7 @@ void RenderThreadFunc();
void SoftRenderer::StopRenderThread()
{
if (RenderThreadRunning)
if (RenderThreadRunning.load(std::memory_order_relaxed))
{
RenderThreadRunning = false;
Platform::Semaphore_Post(Sema_RenderStart);
@ -46,7 +46,7 @@ void SoftRenderer::SetupRenderThread()
{
if (Threaded)
{
if (!RenderThreadRunning)
if (!RenderThreadRunning.load(std::memory_order_relaxed))
{
RenderThreadRunning = true;
RenderThread = Platform::Thread_Create(std::bind(&SoftRenderer::RenderThreadFunc, this));
@ -1646,7 +1646,7 @@ void SoftRenderer::RenderPolygons(bool threaded, Polygon** polygons, int npolys)
void SoftRenderer::VCount144()
{
if (RenderThreadRunning)
if (RenderThreadRunning.load(std::memory_order_relaxed))
Platform::Semaphore_Wait(Sema_RenderDone);
}
@ -1660,7 +1660,7 @@ void SoftRenderer::RenderFrame()
FrameIdentical = !(textureChanged || texPalChanged) && RenderFrameIdentical;
if (RenderThreadRunning)
if (RenderThreadRunning.load(std::memory_order_relaxed))
{
Platform::Semaphore_Post(Sema_RenderStart);
}
@ -1701,7 +1701,7 @@ void SoftRenderer::RenderThreadFunc()
u32* SoftRenderer::GetLine(int line)
{
if (RenderThreadRunning)
if (RenderThreadRunning.load(std::memory_order_relaxed))
{
if (line < 192)
Platform::Semaphore_Wait(Sema_ScanlineCount);