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https://github.com/melonDS-emu/melonDS.git
synced 2025-07-25 07:10:00 -06:00
avoid leaking threads in NDSCart_SRAMManager
also atomics
This commit is contained in:
@ -33,7 +33,7 @@ void RenderThreadFunc();
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void SoftRenderer::StopRenderThread()
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void SoftRenderer::StopRenderThread()
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{
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{
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if (RenderThreadRunning)
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if (RenderThreadRunning.load(std::memory_order_relaxed))
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{
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{
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RenderThreadRunning = false;
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RenderThreadRunning = false;
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Platform::Semaphore_Post(Sema_RenderStart);
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Platform::Semaphore_Post(Sema_RenderStart);
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@ -46,7 +46,7 @@ void SoftRenderer::SetupRenderThread()
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{
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{
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if (Threaded)
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if (Threaded)
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{
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{
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if (!RenderThreadRunning)
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if (!RenderThreadRunning.load(std::memory_order_relaxed))
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{
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{
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RenderThreadRunning = true;
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RenderThreadRunning = true;
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RenderThread = Platform::Thread_Create(std::bind(&SoftRenderer::RenderThreadFunc, this));
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RenderThread = Platform::Thread_Create(std::bind(&SoftRenderer::RenderThreadFunc, this));
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@ -1646,7 +1646,7 @@ void SoftRenderer::RenderPolygons(bool threaded, Polygon** polygons, int npolys)
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void SoftRenderer::VCount144()
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void SoftRenderer::VCount144()
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{
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{
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if (RenderThreadRunning)
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if (RenderThreadRunning.load(std::memory_order_relaxed))
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Platform::Semaphore_Wait(Sema_RenderDone);
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Platform::Semaphore_Wait(Sema_RenderDone);
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}
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}
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@ -1660,7 +1660,7 @@ void SoftRenderer::RenderFrame()
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FrameIdentical = !(textureChanged || texPalChanged) && RenderFrameIdentical;
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FrameIdentical = !(textureChanged || texPalChanged) && RenderFrameIdentical;
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if (RenderThreadRunning)
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if (RenderThreadRunning.load(std::memory_order_relaxed))
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{
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{
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Platform::Semaphore_Post(Sema_RenderStart);
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Platform::Semaphore_Post(Sema_RenderStart);
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}
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}
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@ -1701,7 +1701,7 @@ void SoftRenderer::RenderThreadFunc()
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u32* SoftRenderer::GetLine(int line)
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u32* SoftRenderer::GetLine(int line)
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{
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{
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if (RenderThreadRunning)
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if (RenderThreadRunning.load(std::memory_order_relaxed))
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{
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{
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if (line < 192)
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if (line < 192)
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Platform::Semaphore_Wait(Sema_ScanlineCount);
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Platform::Semaphore_Wait(Sema_ScanlineCount);
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@ -21,6 +21,7 @@
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#include "GPU3D.h"
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#include "GPU3D.h"
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#include "Platform.h"
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#include "Platform.h"
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#include <thread>
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#include <thread>
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#include <atomic>
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namespace GPU3D
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namespace GPU3D
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{
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{
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@ -506,8 +507,8 @@ private:
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bool Threaded;
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bool Threaded;
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Platform::Thread* RenderThread;
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Platform::Thread* RenderThread;
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bool RenderThreadRunning;
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std::atomic_bool RenderThreadRunning;
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bool RenderThreadRendering;
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std::atomic_bool RenderThreadRendering;
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Platform::Semaphore* Sema_RenderStart;
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Platform::Semaphore* Sema_RenderStart;
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Platform::Semaphore* Sema_RenderDone;
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Platform::Semaphore* Sema_RenderDone;
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Platform::Semaphore* Sema_ScanlineCount;
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Platform::Semaphore* Sema_ScanlineCount;
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@ -20,13 +20,15 @@
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#include <string.h>
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#include <string.h>
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#include <unistd.h>
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#include <unistd.h>
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#include <time.h>
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#include <time.h>
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#include <atomic>
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#include "NDSCart_SRAMManager.h"
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#include "NDSCart_SRAMManager.h"
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#include "Platform.h"
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#include "Platform.h"
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namespace NDSCart_SRAMManager
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namespace NDSCart_SRAMManager
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{
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{
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Platform::Thread* FlushThread;
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Platform::Thread* FlushThread;
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bool FlushThreadRunning;
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std::atomic_bool FlushThreadRunning;
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Platform::Mutex* SecondaryBufferLock;
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Platform::Mutex* SecondaryBufferLock;
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char Path[1024];
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char Path[1024];
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@ -63,7 +65,7 @@ namespace NDSCart_SRAMManager
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FlushSecondaryBuffer();
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FlushSecondaryBuffer();
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}
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}
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if (SecondaryBuffer) delete SecondaryBuffer;
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if (SecondaryBuffer) delete[] SecondaryBuffer;
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SecondaryBuffer = NULL;
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SecondaryBuffer = NULL;
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Platform::Mutex_Free(SecondaryBufferLock);
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Platform::Mutex_Free(SecondaryBufferLock);
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@ -82,7 +84,7 @@ namespace NDSCart_SRAMManager
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Buffer = buffer;
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Buffer = buffer;
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Length = length;
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Length = length;
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if(SecondaryBuffer) delete SecondaryBuffer; // Delete secondary buffer, there might be previous state.
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if(SecondaryBuffer) delete[] SecondaryBuffer; // Delete secondary buffer, there might be previous state.
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SecondaryBuffer = new u8[length];
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SecondaryBuffer = new u8[length];
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SecondaryBufferLength = length;
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SecondaryBufferLength = length;
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@ -93,11 +95,17 @@ namespace NDSCart_SRAMManager
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Platform::Mutex_Unlock(SecondaryBufferLock);
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Platform::Mutex_Unlock(SecondaryBufferLock);
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if (path[0] != '\0')
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if (path[0] != '\0' && !FlushThreadRunning)
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{
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{
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FlushThread = Platform::Thread_Create(FlushThreadFunc);
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FlushThread = Platform::Thread_Create(FlushThreadFunc);
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FlushThreadRunning = true;
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FlushThreadRunning = true;
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}
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}
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else if (path[0] == '\0' && FlushThreadRunning)
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{
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FlushThreadRunning = false;
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Platform::Thread_Wait(FlushThread);
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Platform::Thread_Free(FlushThread);
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}
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}
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}
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void RequestFlush()
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void RequestFlush()
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@ -172,4 +180,5 @@ namespace NDSCart_SRAMManager
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PreviousFlushVersion = FlushVersion;
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PreviousFlushVersion = FlushVersion;
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}
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}
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}
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}
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