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https://github.com/melonDS-emu/melonDS.git
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17
src/GPU2D.h
17
src/GPU2D.h
@ -40,6 +40,8 @@ public:
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void VBlank();
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void VBlankEnd();
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void CheckWindows(u32 line);
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void BGExtPalDirty(u32 base);
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void OBJExtPalDirty();
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@ -69,6 +71,12 @@ private:
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s16 BGRotC[2];
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s16 BGRotD[2];
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u8 Win0Coords[4];
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u8 Win1Coords[4];
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u8 WinCnt[4];
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bool Win0Active;
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bool Win1Active;
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u16 BlendCnt;
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u8 EVA, EVB;
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u8 EVY;
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@ -88,16 +96,19 @@ private:
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void DrawPixel(u32* dst, u16 color, u32 flag);
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void DrawBG_3D(u32 line, u32* dst);
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void DrawBG_Text(u32 line, u32* dst, u32 num);
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void DrawBG_Text(u32 line, u32* dst, u32 bgnum);
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void DrawBG_Affine(u32 line, u32* dst, u32 bgnum);
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void DrawBG_Extended(u32 line, u32* dst, u32 bgnum);
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void InterleaveSprites(u32* buf, u32 prio, u32* dst);
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void DrawSprites(u32 line, u32* dst);
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void DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, u32 ypos, u32* dst);
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void DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* dst);
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void DrawSpritesWindow(u32 line, u8* dst);
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template<bool window> void DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, u32 ypos, u32* dst);
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template<bool window> void DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* dst);
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void DoCapture(u32 line, u32 width, u32* src);
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void CalculateWindowMask(u32 line, u8* mask);
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};
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#endif
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