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synced 2025-07-22 22:01:06 -06:00
add ability to map joystick axes, too
and add support for multiple hats
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@ -998,8 +998,6 @@ int EmuThreadFunc(void* burp)
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uiGLMakeContextCurrent(GLContext);
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GLScreen_DrawScreen();
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uiGLEnd(GLContext);
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//uiGLMakeContextCurrent(NULL);
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//uiQueueMain(norp, NULL);
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}
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uiAreaQueueRedrawAll(MainDrawArea);
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}
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