don't rely on a SDL window to get keyboard input

This commit is contained in:
StapleButter
2017-03-29 17:50:11 +02:00
parent e2cc3f1a72
commit c0734352ab
3 changed files with 379 additions and 37 deletions

View File

@ -48,9 +48,6 @@ private:
void JoyMappingName(int id, char* str);
SDL_Window* sdlwin;
wxPanel* keycatcher;
const u8* keystate;
int nkeys;
int njoys;