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@ -626,7 +626,7 @@ u32 GPU2D::ColorBrightnessDown(u32 val, u32 factor)
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void GPU2D::DrawScanline(u32 line)
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{
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int stride = Accelerated ? (256*3) : LineStride;
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int stride = Accelerated ? (256*3 + 1) : LineStride;
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u32* dst = &Framebuffer[stride * line];
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int n3dline = line;
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@ -787,7 +787,17 @@ void GPU2D::DrawScanline(u32 line)
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DoCapture(line, capwidth);
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}
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if (Accelerated) return;
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if (Accelerated)
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{
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u32 ctl = (BlendCnt & 0x3FFF);
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ctl |= ((DispCnt & 0x30000) >> 2);
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ctl |= (EVA << 16);
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ctl |= (EVB << 21);
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ctl |= (EVY << 26);
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dst[256*3] = ctl;
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return;
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}
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// master brightness
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if (dispmode != 0)
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@ -1367,6 +1377,13 @@ void GPU2D::DrawScanline_Mode1(u32 line)
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}
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}
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}
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else
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{
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for (int i = 0; i < 256; i++)
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{
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BGOBJLine[i] |= ((WindowMask[i] & 0x20) << 18);
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}
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}
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if (BGMosaicY >= BGMosaicYMax)
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{
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@ -1471,11 +1488,13 @@ void GPU2D::DrawBG_3D()
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{
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for (; i < iend; i++)
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{
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int pos = xoff++;
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if (!(WindowMask[i] & 0x01)) continue;
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BGOBJLine[i+512] = BGOBJLine[i+256];
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BGOBJLine[i+256] = BGOBJLine[i];
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BGOBJLine[i] = 0x40000000; // 3D-layer placeholder
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BGOBJLine[i] = 0x40000000 | pos; // 3D-layer placeholder
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}
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}
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else if (LineScale == 1)
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