mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-06-28 09:59:41 -06:00
* fix VRAM address calculation for GPU A
* add support for mode 5
This commit is contained in:
48
GPU2D.cpp
48
GPU2D.cpp
@ -171,6 +171,9 @@ void GPU2D::DrawScanline(u32 line)
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}
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}
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// temp. hax
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#define DrawBG_Text DrawBG_Text_4bpp
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void GPU2D::DrawScanline_Mode1(u32 line, u16* dst)
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{
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u32 backdrop;
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@ -191,32 +194,61 @@ void GPU2D::DrawScanline_Mode1(u32 line, u16* dst)
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switch (DispCnt & 0x7)
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{
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case 0:
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//printf("disp %08X %04X %04X %04X %04X\n", DispCnt, BGCnt[0], BGCnt[1], BGCnt[2], BGCnt[3]);
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for (int i = 3; i >= 0; i--)
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{
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if ((BGCnt[3] & 0x3) == i)
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{
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if (DispCnt & 0x0800) DrawBG_Text_4bpp(line, dst, 3);
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if (DispCnt & 0x0800) DrawBG_Text(line, dst, 3);
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if (DispCnt & 0x1000) InterleaveSprites(spritebuf, 0x38000, dst);
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}
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if ((BGCnt[2] & 0x3) == i)
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{
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if (DispCnt & 0x0400) DrawBG_Text_4bpp(line, dst, 2);
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if (DispCnt & 0x0400) DrawBG_Text(line, dst, 2);
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if (DispCnt & 0x1000) InterleaveSprites(spritebuf, 0x28000, dst);
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}
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if ((BGCnt[1] & 0x3) == i)
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{
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if (DispCnt & 0x0200) DrawBG_Text_4bpp(line, dst, 1);
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if (DispCnt & 0x0200) DrawBG_Text(line, dst, 1);
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if (DispCnt & 0x1000) InterleaveSprites(spritebuf, 0x18000, dst);
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}
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if ((BGCnt[0] & 0x3) == i)
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{
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if (DispCnt & 0x0100) DrawBG_Text_4bpp(line, dst, 0);
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if (DispCnt & 0x0100) DrawBG_Text(line, dst, 0);
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if (DispCnt & 0x1000) InterleaveSprites(spritebuf, 0x08000, dst);
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}
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}
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break;
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case 5:
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for (int i = 3; i >= 0; i--)
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{
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if ((BGCnt[3] & 0x3) == i)
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{
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// ext. todo
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if (DispCnt & 0x1000) InterleaveSprites(spritebuf, 0x38000, dst);
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}
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if ((BGCnt[2] & 0x3) == i)
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{
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// ext. todo
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if (DispCnt & 0x1000) InterleaveSprites(spritebuf, 0x28000, dst);
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}
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if ((BGCnt[1] & 0x3) == i)
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{
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if (DispCnt & 0x0200) DrawBG_Text(line, dst, 1);
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if (DispCnt & 0x1000) InterleaveSprites(spritebuf, 0x18000, dst);
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}
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if ((BGCnt[0] & 0x3) == i)
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{
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if (DispCnt & 0x0100) DrawBG_Text(line, dst, 0);
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if (DispCnt & 0x1000) InterleaveSprites(spritebuf, 0x08000, dst);
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}
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}
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break;
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}
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// debug crap
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//for (int i = 0; i < 256; i++)
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// dst[i] = *(u16*)&GPU::Palette[Num*0x400 + (i>>4)*2 + (line>>4)*32];
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}
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// char 06218000
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@ -247,7 +279,7 @@ void GPU2D::DrawBG_Text_4bpp(u32 line, u16* dst, u32 bgnum)
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else
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{
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tileset = (u8*)GPU::VRAM_ABG[((DispCnt & 0x07000000) >> 22) + ((bgcnt & 0x003C) >> 2)];
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tilemap = (u16*)GPU::VRAM_ABG[((DispCnt & 0x38000000) >> 27) + ((bgcnt & 0x1800) >> 11)];
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tilemap = (u16*)GPU::VRAM_ABG[((DispCnt & 0x38000000) >> 25) + ((bgcnt & 0x1800) >> 11)];
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if (!tileset || !tilemap) return;
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tilemap += ((bgcnt & 0x0700) << 2);
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@ -299,9 +331,7 @@ void GPU2D::DrawBG_Text_4bpp(u32 line, u16* dst, u32 bgnum)
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{
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color = *pixels & 0x0F;
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}
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//color = (i >> 4) + ((line >> 4) << 4);
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//if (Num) color = 0;
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//if (yoff>127) color=0;
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if (color)
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dst[i] = curpal[color];
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