try to fix fog consecutively to the Intel fix. still not perfect for whatever reason

also clean up more code
This commit is contained in:
StapleButter
2019-05-31 03:00:53 +02:00
parent 3ef00f8fa6
commit c49dec1acd
4 changed files with 49 additions and 76 deletions

View File

@ -42,14 +42,14 @@ uniform uint uOpaquePolyID;
uniform uint uFogFlag;
out vec4 oColor;
out uvec3 oAttr;
out vec3 oAttr;
void main()
{
oColor = vec4(uColor).bgra / 31.0;
oAttr.r = uOpaquePolyID;
oAttr.g = uint(0);
oAttr.b = uFogFlag;
oAttr.r = float(uOpaquePolyID) / 63.0;
oAttr.g = 0;
oAttr.b = float(uFogFlag);
}
)";
@ -69,7 +69,7 @@ void main()
const char* kFinalPassFS = kShaderHeader R"(
uniform sampler2D DepthBuffer;
uniform usampler2D AttrBuffer;
uniform sampler2D AttrBuffer;
layout(std140) uniform uConfig
{
@ -122,7 +122,7 @@ void main()
vec4 ret = vec4(0,0,0,0);
vec4 depth = texelFetch(DepthBuffer, coord, 0);
ivec4 attr = ivec4(texelFetch(AttrBuffer, coord, 0));
vec4 attr = texelFetch(AttrBuffer, coord, 0);
if (attr.b != 0) ret = CalculateFog(depth.r);
@ -178,7 +178,7 @@ smooth in vec2 fTexcoord;
flat in ivec3 fPolygonAttr;
out vec4 oColor;
out uvec3 oAttr;
out vec3 oAttr;
int TexcoordWrap(int c, int maxc, int mode)
{
@ -618,8 +618,8 @@ void main()
if (col.a < 30.5/31) discard;
oColor = col;
oAttr.r = uint((fPolygonAttr.x >> 24) & 0x3F);
oAttr.b = uint((fPolygonAttr.x >> 15) & 0x1);
oAttr.r = float((fPolygonAttr.x >> 24) & 0x3F) / 63.0;
oAttr.b = float((fPolygonAttr.x >> 15) & 0x1);
}
)";
@ -633,8 +633,8 @@ void main()
if (col.a < 30.5/31) discard;
oColor = col;
oAttr.r = uint((fPolygonAttr.x >> 24) & 0x3F);
oAttr.b = uint((fPolygonAttr.x >> 15) & 0x1);
oAttr.r = float((fPolygonAttr.x >> 24) & 0x3F) / 63.0;
oAttr.b = float((fPolygonAttr.x >> 15) & 0x1);
gl_FragDepth = fZ;
}
)";
@ -648,7 +648,7 @@ void main()
if (col.a >= 30.5/31) discard;
oColor = col;
oAttr.b = uint(0);
oAttr.b = 0;
}
)";
@ -663,7 +663,7 @@ void main()
if (col.a >= 30.5/31) discard;
oColor = col;
oAttr.b = uint(0);
oAttr.b = 0;
gl_FragDepth = fZ;
}
)";