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* decal texture blending
* start implementing toon shading * temp. revert the DMA fix, causes issues
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@ -561,12 +561,12 @@ void StopCPU(u32 cpu, u32 mask)
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if (cpu)
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{
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CPUStop |= (mask << 16);
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ARM7->Halt(2);
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//ARM7->Halt(2);
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}
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else
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{
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CPUStop |= mask;
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ARM9->Halt(2);
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//ARM9->Halt(2);
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}
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}
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