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disable stencil test while drawing framebuffers
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@ -870,6 +870,7 @@ void EmuThread::drawScreenGL()
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glDepthMask(false);
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glDepthMask(false);
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_STENCIL_TEST);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glViewport(0, 0, w, h);
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glViewport(0, 0, w, h);
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