Allow AREngine to be used independently of ARCodeFile (#2108)

* Make `EmuInstance::cheatFile` use a `unique_ptr`

- Fixes a memory leak, as the cheat file wasn't cleaned up in the destructor

* Split `AREngine` and `ARCodeFile` apart

- Suitable for frontends that have their own way of storing cheats
- Store the cheats in `AREngine` in a `std::vector`
- Apparently cheats are _supposed_ to be executed each frame; I didn't understand this until recently
This commit is contained in:
Jesse Talavera
2024-08-01 16:01:00 -04:00
committed by GitHub
parent f3f6a6a194
commit c6bf5d5181
6 changed files with 45 additions and 37 deletions

View File

@ -33,17 +33,26 @@ ARCodeFile::ARCodeFile(const std::string& filename)
{
Filename = filename;
Error = false;
Categories.clear();
if (!Load())
Error = true;
}
ARCodeFile::~ARCodeFile()
std::vector<ARCode> ARCodeFile::GetCodes() const noexcept
{
Categories.clear();
if (Error)
return {};
std::vector<ARCode> codes;
for (const ARCodeCat& cat : Categories)
{
for (const ARCode& code : cat.Codes)
{
codes.push_back(code);
}
}
return codes;
}
bool ARCodeFile::Load()