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https://github.com/melonDS-emu/melonDS.git
synced 2025-06-28 18:09:46 -06:00
BAHAHAHAHAHAHAHAA
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@ -240,8 +240,8 @@ void GLDrawing_DrawScreen()
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x1 = TopScreenRect.X + TopScreenRect.Width;
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y1 = TopScreenRect.Y + TopScreenRect.Height;
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scwidth = 256 << ScreenScale[0];
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scheight = 192 << ScreenScale[0];
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scwidth = 256;// << ScreenScale[0];
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scheight = 192;// << ScreenScale[0];
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switch (ScreenRotation)
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{
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@ -286,8 +286,8 @@ void GLDrawing_DrawScreen()
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x1 = BottomScreenRect.X + BottomScreenRect.Width;
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y1 = BottomScreenRect.Y + BottomScreenRect.Height;
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scwidth = 256 << ScreenScale[1];
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scheight = 192 << ScreenScale[1];
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scwidth = 256;// << ScreenScale[1];
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scheight = 192;// << ScreenScale[1];
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switch (ScreenRotation)
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{
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@ -349,9 +349,13 @@ void GLDrawing_DrawScreen()
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int frontbuf = GPU::FrontBuffer;
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, GL_ScreenTexture);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256<<ScreenScale[0], 192<<ScreenScale[0], GL_RGBA_INTEGER,
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/*glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256<<ScreenScale[0], 192<<ScreenScale[0], GL_RGBA_INTEGER,
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GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][0]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 768, 256<<ScreenScale[1], 192<<ScreenScale[1], GL_RGBA_INTEGER,
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GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][1]);*/
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256*3, 192, GL_RGBA_INTEGER,
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GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][0]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 768, 256*3, 192, GL_RGBA_INTEGER,
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GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][1]);
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glBindBuffer(GL_ARRAY_BUFFER, GL_ScreenVertexBufferID);
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@ -633,7 +637,8 @@ int EmuThreadFunc(void* burp)
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ScreenScale[0] = ScreenScale[2];
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ScreenScale[1] = ScreenScale[2];
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int lastscale[2] = {-1, -1};
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int lastscale[2] = {ScreenScale[0], ScreenScale[1]};
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GPU::SetDisplaySettings(ScreenScale[0], ScreenScale[1], false);
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Touching = false;
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KeyInputMask = 0xFFF;
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@ -782,7 +787,7 @@ int EmuThreadFunc(void* burp)
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if (ScreenScale[0] != lastscale[0] ||
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ScreenScale[1] != lastscale[1])
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{
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GPU::SetFramebufferScale(ScreenScale[0], ScreenScale[1]);
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GPU::SetDisplaySettings(ScreenScale[0], ScreenScale[1], false);
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ScreenDrawInited = false;
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}
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